The wormhole network that links the Federation worlds is not some
museum piece to technological sophistication, rather it is in continuous
heavy use, and not just by
specialist cargo transporters, wormhole networks also serve the public
and provide its main means of going interstellar.
The wormhole conduits
generated by Federation wormholes are benign to their human users, as
long as they can step through one gate and on to the ground on the other
side any wormhole could be used to move people, however the wormhole
system moves tens of millions of people each day, and a self service
system would be inefficient as busy gates would soon be overwhelmed with
connection requests. Instead an organised system has been created
offering not only individual flexibility, but also reliability for the
millions that use the system every day.
The public wormhole network is
a complex mixture of services, catering not only for pedestrian
traveller, but also linking train and vehicle routes through wormhole
networks, the main regulating bodies are Federation Transport Services (FTS)
which oversees the integrity of the public network and the integration
of other system within the wormhole network, the Galen Advanced
Technology Group (AGATE) which oversees the traffic routing and gate
usage, and the network stations which serve the public using them.
A typical journey might
consist of going between a small town on one world, where the person
lives, to a facility on another world, perhaps for social reasons or
part of their work activities. If there is a gate complex in the town
then that person can use local transport to get gate station where he
can put in a request to his destination at station services. If the town
is small then it is likely that no traffic will be queuing for that gate
and they can immediate get to the next node in the route to the
destination. Some journeys may only require one gate jump, for example
going between local towns and cities on the same continent on the same
world, longer journeys however often require jumps between several
stations.
If the route requires multiple
jumps then the first jump is likely to be to one of the main stations on
that world. If the station moves a lot of traffic the pedestrian
traveller might expect to board a small vehicle on the other side which
will then move them through the gate complex. Because station services
have already logged the route plan for than individual, all subsequent
transport services require no prompting. If the outgoing wormhole to the
next world is busy, vehicles all going to the same destination will be
banded together, when the gate clears, this train of vehicles will pass
through to the next station in there route. Some journeys may require
several transitions like this, indeed if the person originally lived far
from the first gate complex, they might have been sitting in the same
vehicle throughout their journey. The final gate jump will take them to
the gate closest to their destination, whereupon the traveller may use
other transport services to complete their journey.
Because the FTS coordinates
all public transport a journey can be planned in its entirety before it
starts, and where one transport system hands over to another it can
usually be arranged that handover requires no waiting. Of course the
user can change route at any time, or get off at any point, and because
these changes can be disseminated throughout the services, the vehicles
can be reassigned according to other priorities.
Local gate stations are
generally small only having a few gates, quite often only one. Though
foot passengers can use the gate system, the gate is also likely to be
tied into local transport systems such as train, or small vehicle
systems. Large central gate stations may have a great many gates,
situated in a large complex, though a passenger could navigate this by
foot, it is quicker to take one of the small vehicles waiting at the
gate complex, passengers already travelling by vehicle can of course
seamlessly transit the wormhole onto their next destination. Gate
stations tend to be located centrally in settlements, and it is often
quite unnecessary to board further transport to get to the town centre,
however because of this convenience, many people have taken to visiting
the settlements of the Federation in any spare time because the journeys
are swift, and they can generally get to all the really interesting
attractions just by stepping outside the station. However the majority
of the traffic passing through a main gate station are passengers
travelling to other worlds for personal errands or activities related to
their current work.
The current efficiency of the public wormhole network is near
optimal, although millions of people use the system everyday, the simple
task of banding together people going in the same direction greatly
reduces the number of wormhole operations, and even if the number of
people travelling each day were to triple, there would hardly be a
change in service, especially at the main stations because of these
simple protocols. Because the journey time is dependendent on the number
of gate transitions it is often the case that travelling to one end of
the Federation from another need only take a little longer than a local
transit. A typical journey starting at the start gate station, to the
destination station will perhaps only take five or ten minutes, a more
convoluted route maybe another five minutes more.
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