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CONTENTS:

 

Specifications (below):

More detailed notes:

 

First Build: 2186

Less than four months between concept and prototype rapidly prototyped for the war effort.

 

Dimensions:             ~350m long (depending on driver core installed)

                        ~90m tall

                        ~240m wide

 

Classification: dimensions and firepower exceed those of the frigate class, but crew complement more typical of the heavy fighters.

 

Ferranti/Yaur-Marann specifications       

Max jump ~300ly,

            Deviation better than 1/10 AU per Ly

            Max speed 10^12c

 

Armament: variable, but can carry as many weapons of the large frigate class (generally ten or so of this class), many smaller weapons, also an advanced defensive plasma weapon.

 

 

The Amerraya-‘Aur class of jump ships represents a small but highly sophisticated part of the Federation’s defensive fleet. The production of these ships was at one time limited to the Panatrak home-system from only a small number of asteroid facilities, since then this class of ship has spawned a number of generic versions, though the Amerraya-‘Aur still represents the pinnacle of Ferranti/Yaur-Marann core design implementation.

The development of the Amerraya-‘Aur class followed the successful research of the Ferranti/Yaur-Marann drive system which was mostly an effort between human and Galen research teams, however these original groups lacked the ability to rapidly prototype an experimental craft, and collaborated with some rapid prototyping test facilities in the Patinar system. In fact many different prototypes were trialled before the Amerraya-‘Aur began to take its current shape. The major bulk of the vessel is taken up by the jump drive parts, which the rest of the ship is built around, in the Amerraya-‘Aur class this central core is able to be swapped out and replaced, and a new unit adapted to the power plant module which lies behind it, it is this feature which set the Amerraya-‘Aur ahead of other designs at the time. In its current incarnation the surrounding ship is heavily armed, and carries several big guns, the ship also carries superb shielding some of which is an extension of the same shock-drive technology that propels the ship. Despite its relatively large size, in excess of 250m, it has only a crew complement of around ten, putting it at least in terms of crew more within the fighter class, than the frigate class suggested by its armament. The crew habitable sections of the ship are situated above the large drive core in an expanded part of the hull, a large proportion of the ship has little crew access and is by in large packed solid with drive components, weapons or shield generators. Below the main crew section is another large volume immediately behind the drive core, this part of the ship contains the power plants, and the singularity containment which is at the heart of the Ferranti/Yaur-Marann drive.

The ship also features a variety of advanced technological features, around the leading edge of it’s ‘wings’ is an advanced plasma discharge weapon which can release beams in nearly any direction, though steerable beam weapons of this fashion are widely used, the plasma is coupled between the hundreds of units within each wing. By using appropriate magnetic constriction the out put of all these devices can be tied together, generating beams which can rival its larger directional devices in destructive power. The wings them selves are nearly solid machinery though one or two access corridors run between the generators, these are more frequently used for maintenance and repair when docked than when they are used in flight, the ‘wings’ also conatin powerful field generators that damp out any irregularities in the Ferranti/Yaur-Marann drive.

In additional to the plasma beam weapons the ships can be fitted with several big directed weapons, though these vary ship to ship weapons units over 50m long can be installed which corresponds to the higher band of weapons available to frigates (for comparison a small Orca defender can be significantly less than 50m long). Some weapons pods can be fed from their own dedicated reactors within the weapons casing, and only draw the fuel and plasma they require from the ship.

The main drive of the ship is a one jump Ferranti drive which can attain speeds of ~10^12c but only for less than a second. At optimal speeds (10^10c) jumps of up to 300 ly can be made, with a precision unrivalled for the early Ferranti/Yaur-Marann drives with deviations at small jumps (that is less than 50ly) less than one hundredth of an AU deviation per light year jumped.

The drive core units are actually integrated with a special detachable pod carried in front of the powerplant pod, these can be swapped out at special bases which carry ready pods, but more importantly means that the ships can readily receive new state of the art drive cores. (Amerraya-‘Aur class uses its own special line of driver core parts which are labelled DC/AAXX where XX is the build number.)

The Amerraya-‘Aur line was also one of the first ships to use a very sophisticated nanite repair system, which not only repair damage in conflict but also assist in the renaturing of the Ferranti core, as it is the Amerraya-‘Aur is trans c capable immediately after jumping by using auxiliary drives and adaptive use of the remains of its main drive core.

 

Links: Ferranti drives

 

 

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