The rapidly expanding Federation
fleet required a corresponding expansion of servicing facilities, though
a wide range of existing surface facilities could be expanded, more
ships which were not designed for trans-atmospheric flight were quickly
running out of servicing stations.
The solution was to construct
specialized harbour ports that would take a great deal of strain off the
existing infrastructure while also reducing traffic in key areas of busy
systems. These new stations were going to be based on asteroid
settlements, a niche that had already begun to be exploited for certain
good manufacture. The alternative of creating space stations would
require the shipping of prefabricated components to a destination orbit,
though this would allow for any location, and tailor built designs, but
the structural components would have to be fabricated and transported to
the site. The opted alternative was to use asteroid bases which provided
all the on-site material while creating an internal environment which
could accommodated the biggest ships in air dock (that is to place the
ships in atmosphere) without having to transit a planets atmosphere, the
finished structures would be simpler to build, quicker as a result and
provide much better services.
Nearly all star systems have a
suitable numbers of orbiting rocks that can be turned into harbours,
asteroids of 10km or greater are usually chosen, simply because these
larger bodies offer more raw material and room for expansion, and also
the creation of large internal habitable caverns, which would provide
pleasant environment to ship handling personnel as well as ship crews.
Apart from the chosen type of rock, the next divergence is the harbour
design.
The non-rotating type of
harbour relies on arresting the asteroids rotation, so that the same
side always faces the sun, this greatly simplifies the docking procedure
for the craft as it does not have to worry about match a rotation and
vector to a rotating surface. The asteroids rotation is usually arrested
by placing automated fusion thrusters on the surface, they first send
lines deep into the rock, anchoring itself and the surrounding rock,
next maneuverable exhaust jets decelerate the rotation by firing into
its rotational direction. When the asteroid has been decelerated large
solar fins are installed which maintain the same face towards the sun,
while simultaneously providing large heat exchange surfaces which help
regulate the temperature of the asteroids interior.
The dock parts are simply
built on the surface of the asteroid, or large open mouthed caverns open
up into a hollowed interior (preferred type this provides a rocky armour
shell). The docking bays themselves are of standardized design, and a
Materials Processing Machine (MPM) can consume the excavated rubble and
convert into these components for the harbour.
The
second stage is to equip the asteroid with a habitat. The habitat
provides the needed natural environment beyond the industrial structure
of the docks, on a non-rotating asteroid artificial gravity has to be
generated to maintain a sense of gravity. This is one of key differences
in design, rotating asteroid can produce hollow cylindrical rotating
habitats that when rotated generate an apparent gravity.
The
most typical design is to create a large ‘canyon’ on the sun facing
side, the floor of the canyon has a network of artificial gravity
generators, that provide a terrestrial strength field to the top of the
canyon (it is important for the artificial field to end there as
otherwise hapless starships way encounter an unexpected gravity well).
The canyon is roofed over with alternating layers of laminate diamond
and radiation filter, further filters can be made to produce a
‘natural’ sky, as the black expanse of space with a sun in the
middle of it does look rather odd. The internal space is then
pressurized and biota and organic materials introduced to complete the
environment.
Only
one further problem remains, as the asteroid maintains one face to the
sun, a cavern can either chose to have day or night, this arrangement is
unsatisfactory. Day side facing caverns build controllable filter to
render the ceiling opaque and therefore create an artificial night, in
some more elaborate cases an artificial moon is pushed by microwave
laser to eclipse the sun. This produces a more normal effect, and if the
sun is eclipsed well this itself can be quite a spectacle, the system
does have penalty in being quite complicated, but a movable sail at the
Lagrange point between the harbour and the sun and controlled in
position by the sun’s light pressure and reaction by microwave laser
works quite well. Night side settlements can create artificial days by
using large reflecting mirrors, these often form an orbital band around
the rock, day can extinguished by controlling the angle of these
mirrors. On the whole ‘Dayside’ are by far the more common type.
The
second mainstream harbour type is the rotating harbour, in essence these
are easier to construct but they provide a harder docking site to large
craft, for this reason these type of ports are far less numerous than
non-rotating harbours.
The
process of modifying an asteroid is essentially the same, except any
actions to change or regularize the asteroid’s rotations finish with a
body that retains a rotation about one axis.
Docking
yards are provided in much the same, usually internal sheltered by a
large rocky shield, this shield is useful as it cuts down on radiation
and thermal differences, also it shades the docks allowing better
optical navigation, and of course provides a great deal of armour from a
military point of view.
Rotating
habitats have a simpler design, in essence a huge cylinder is excavated
whose axis matches the asteroids rotational axis. A floor is then
generated by the centrifugal forces, this acts as maintenance free
artificial gravity. However lighting remains a problem, some use giant
‘skylights’ which are windowed shafts to the surface, many of these
are needed at different sections of the cylinder, but the lighting
effect generated is artificial and peculiar, also as the ‘ceiling’
is also the ‘floor’ these skylights consume large amounts of the
habitats surface. A better method is create a giant circular window at
the end of the cylinder, but rather than pointing this at the sun, which
would mean all the light would come in horizontal (which greatly effects
the natural form of the pant life), the light is reflected off a giant
conic mirror which reflects the light perpendicular to the ground, this
produces a much more natural effect. Cylinder habitats are quite
impressive as ‘sky’ and ‘ground’ lose meaning, some find the
effects gives them insurmountable vertigo, though most acclimatize
easily enough. Cylinder habitats are also viewed as ‘hardier’ and
less prone to damage, though with roofing materials in the canyon type
of habitat this statement is questionable.
Some
of the smaller, and usually younger harbours give up on natural skies
altogether and furnish their rocky caverns with artificial lighting.
This is certainly preferred if the harbour is meant to be a stealthed
military asset, as no surface features could distinguish it from being
natural.
Most
systems maintain a dozen or so harbours, and in doing so can safely
remove the planetary surface facilities, and also the problem of
re-entering spacecraft. Harbours of the types mentioned account for over
90% of the in space servicing facilities, and handle the greater
majority of the total spacecraft servicing facilities (planetary
facilities are being phased out). As well as providing physical docks,
harbours are also sites of ships manufacture, and fuel processing,
particularly antimatter generation, and in more recent times, the
centres of a cosmopolitan subculture. |