A
single wormhole connects two points in space, in a federation spanning
dozens of inhabited worlds, and hundreds of encompassed systems, setting
up networks of wormholes for travel, information exchange and resource
sharing is vital.
A
traditional wormhole generally has two termini, and it has been
problematic creating reliable and stable wormholes with more that this
quota, but for the moment wormhole networks have tried to mimic one of
these ideal wormholes that could link any planet to any other planet.
The
way is to use many pairs of wormholes, with several per planet linking
to several other planets, in an ideal situation every world would be
equipped with bridges to every other world, however there are a few
problems with this idea.
The
first is that this would require a huge number of gates, and these gates
are difficult and energy expensive to produce.
The
second is that such a high degree of connectivity is not generally
needed, far better to use a number of jumps at different destinations on
frequently used gates, than to purposely build a gate which would be
very infrequently used and would compete for systems and resources of
other gates.
The
third is more of a tactical consideration, perfect connectivity would
become a major threat in wartime when a force would be able to storm
across unprepared worlds using there gate connections, this would also
be true for disease or for another unknown menace.
Also
consideration for the increased maintenance times and material expended
on such a system make this concept a little ideal. In reality each
planet is connected to a few of its neighbours, and longer journeys and
made by successive jumps across the federation. This, for the most part
has proven very satisfactory, due to high degrees of autonomy the amount
of traffic is generally low enough to allow for this kind of network.
For the major worlds more gates are employed, this provides a degree of
redundancy. This sort of system is not only used to connect worlds
together, but also for places on those worlds, linking communities and
continents.
With
this kind of system each node, whether it be a planet, a major city or a
community will have a dozen or so connections to close destinations
(communities will always have one link to a major city), this means a
dozen wormholes, however this does not mean a requirement for a dozen
gate devices.
The
system was revolutionized in its early days by the realization that each
gate can anchor more than one wormhole each, however these wormholes
remained distinct from each other and could be individually manipulated.
Each gate can hold up to hundreds of wormholes, the energy cost of
holding many is little more than holding just one, as when the wormholes
have collapsed to infinitesimally small termini, as when they are not in
use, their energy consumption is very low, practically supplied by the
surrounding environment.
However
the gate can only open one wormhole at a time, in attempting in opening
more than two wormholes at the same time, the termini become unstable,
and unusable. Two simultaneous wormholes is just about possible, with
their termini planes opposite each other, though this situation is less
than optimal. Signaling systems used the collapsed wormholes to pass
information between gates, this is used to activate the receiving gate
when it is being called from another site. Basic mechanisms are in place
to ensure that a gate does not attempt to open more than one wormhole at
a time, and a simple operating system regulates the operation of the
network.
The
sort of system described above is typical of a network that has been
used for a variety of functions, from communications between worlds, to
the transfer of resources between manufactories, and the translations of
ships from one system to another.
However
some networks are more specialized, one these kind of networks have
hundreds of gates with only one destination, and the receiving gate has
connections to these hundreds gates, acting as a sort of hub. This sort
of system is used refueling craft from a central depot, and so they can
continue their flight without concern for refueling. Or as an escape
measure on other spacecraft providing a sanctuary to crew whose ship is
far too damaged to remain upon, without having to risk hanging in space
to be rescued.
Another
system provided links between ships in a squadron, giving secure
communications, and providing a degree of stealth as no overt
communications need to be broadcasted.
Wormhole
networks will continue to evolve to new applications found for them, and
they will always serve as a major lifeline for communications, transport
and resourcing. |