This
generic term for a branch of technologies that deals with creating
artificial distortions in space (time as well in stasis) provides the
basic utilities of star faring, providing not only the propulsion
through the space, but also protection from particles and radiation.
However the use of field technology is not solely restricted to space
flight but is also used in terrestrial applications. The various types
of shield technology in use in the Federation are mentioned below, with
descriptions of how they work, and where they are used.
Propulsion
fields
Deflector
fields
Shield
type fields
Quantum
Physical
Propulsion
fields
Use:
These
fields are used on starships where they distort space to create a
propulsive effect. They are principally used in two modes, which work in
quite distinct ways.
The
first mode is the perpetual fall, distorting space in front of the
spacecraft, creating a source of artificial gravity, the starship falls
towards it, and as the generated field moves along with the ship, the
effect is a continuous fall into a gravitational well. As the fall can
be prolonged infinitely there is continuous acceleration of the vessel,
and near light speeds can be generated. There are some particular
problems with this method of flight, the main is that speeds in excess
of light can never be achieved (and additionally time dilation effects
are also generated), the second is that this method of propulsion does
nothing to prevent impacts with particles in the interstellar space,
which at these velocities can be catastrophic.
The
second mode is far more sophisticated but also far more energetically
expensive. This second mode does not involve accelerating the starship,
rather the craft is moved through space distorting the space around the
vessel in effect bypassing the ship from travelling through the
intervening space itself. This method has the major advantage of being
able to generate field effects where the ship at the centre is able to
travel faster than light, though maintaining its original velocity. Also
by amalgamating into the propulsion field structure certain patterns
particles in ambient space are deflected away from the oncoming vessel.
In
either mode the driver coils consume vast amounts of power, consuming
more than any other starship application, and for this reason ties
starships to having huge powerplants. Though the transduction of the
energy to the spatial distortion is relatively efficient the generated
propulsion fields are of enormous proportions, often many cubic
kilometres with field distortions of magnitudes greater than neutron
stars (though these fields are limited to the few cubic kilometres
around the ship). The propulsion field is a precise tailoring of space
where an asymmetry in the fields is used to propel a ship directly, or
indirectly through the void.
Deflector
fields

Use:
to repulse matter away from the field, or alter its trajectory, the most
important use of which is on starships.
Deflection
fields are a specific kind of field distortion, which creates a kind of
anti-gravity. If one considers natural celestial bodies, such as stars
and planets, we envisage them at being at the centre of a gravitational
well, where matter is drawn in down the curvature they cause in space,
the way that spatial curvature effects objects is what we come to know
as gravity. Deflector fields are the inverse of this particular
situation, where the curvature is negative, and so objects are flung
away rather than drawn to the centre of the well.
The
use of this kind of field is extensive on starships, where they are used
to repel matter from the propulsion fields (matter caught in the
enormous gravitational shear amongst the fields is annihilated, and
disruptive to flight), though rather than being generated as a point
source, it is created as a thin shell around the propulsion fields, and
any approaching matter is deflected by negative gravity. Deflection
fields are also used by a whole host of other ‘antigravity’ devices,
which range from landing devices to slow descent, to weather
modification generators which use it to gently push bodies of air about.
As these applications only require very thin layers of field (rather
than solid volumes) and perhaps of only limited strength they are far
less energy demanding compared to propulsion fields.
‘Shields’
these fall into two distinct types, they both are used to create a
physical barrier.
Quantum
barrier type shields
This
particular type of shield works by generating an immensely steep but
effectively infinitesimally wide gravitational well, projected as a thin
sheet around the generator it creates an effectively impenetrable
barrier to all forms of energy. Because the rift is so very small,
smaller than the wave like properties of matter and light, they cannot
penetrate. Matter approaching these fields simply rebounds as if there
was a solid surface, but unlike a solid material atoms and light cannot
not adhere of be absorbed to it. Though these fields seem to offer
perfect defence against matter and radiation they are very susceptible
to field effects until very recently it has been impossible to produce a
quantum barrier on a planet’s surface as even the modest well caused
by the planet’s mass disrupts the field enough to allow penetration.
Another problem with this kind of barrier is that the physical repulse
of matter off it transfers some energy to the field, and temporarily
destabilises it enough, though not so much to make it matter permeable.
This
kind of shield is used to protect starships as well as other Federation
assets in a defensive capability, but is also used in the heart of many
other technologies. Because it effectively generates perfect insulation
from matter and energy it is used in transporter technologies, as well
as the ultra high energy applications, such as in starship powerplants,
where physical matter cannot be used as a shielding material.
Physical
barrier type shields
The
physical barrier type shield is a little different to a quantum barrier,
though it generates a deep spatial curvature, it is sufficiently wide to
trap matter. The generated field in effect creates a region where the
gravity is so intense, that it rivals a neutron star’s surface. This
region is thick enough to allow matter to permeate where it becomes
trapped in the deep field. Incoming matter would gain energy falling
down the well into the field, but would still have insufficient to climb
out of the well on the other side, in effect matter is trapped within
the shield distortion. Although this kind of shield can be used to
protect against matter impact, it is frequently filled with plasma to
create an effectively impermeable physical barrier, where the trapped
matter has been pulled together into an almost degenerate state by the
immense fields that encase them.
Physical
barrier type shields are used in defensive roles, though they are also
used to divide environments. Much weaker versions can be used to
generate pressure barriers, which are used over wormhole termini to stop
bulk atmospheric, flow between environments. These type of shields are
also used in place of real material barriers, for example to protect
cities against storms, or to prevent sand encroachment in deserts.

Both
of the types of ‘shield’ technologies are relatively low power as
again their volumes are relatively limited, though the cost of these two
types of field technology is that their effectiveness relies on the
ultra high precision machinery that emits the field, because if they
behave other than effectively mathematically perfect they are much less
effective. |