In space warfare battles can be fought across huge volumes, and
wepoans that merely travel at the speed of light can be avoided by
opposing craft, it was therefore a priority of Federation military
defence to create missiles that could carry payload at speeds far
greater than light, and therefore can target even remote targets in
times which limit defensive response.
The Supra-C missile builds
upon existing flight technologies, though for its development in
military applications increased robustness and miniaturisation have been
applied to the original technologies. The predominant problem is
propulsion as the existing payload technologies have already been well
developed, traditional faster than light propulsion plants are typically
large, even small spaceraft will have many cubic metres of hardware for
only limited propulsion. The answer to this problem was to draw on
inducted flight systems (link), which do not use high-energy powerplants,
and only minimal, relatively unsophisticated driver coils.
The main body of the missile
contains a series of stacked toroids which from the driver core of the
missile, in its storage state the coils do not generate any strong
propulsive effect, however at missile launch, the hollow cavity of the
missile is injected with ultra high energy plasma derived from the
warships main power plants, this high energy plasma them powers the
driver coils. The missile launcher contains ancillary driver coils,
which define the propulsion field, the missile’s own propulsion
systems maintain this field from the energy of the onboard plasma.
Depending on the type of missile supra luminal flight can be maintained
from seconds up to many minutes, though this time scale seems short is
often sufficient for the missile to travel the many light hours between
the combating craft, and many magnitudes quicker than conventional
missiles.
In addition to the propulsive
effects of the inducted flight mechanisms the spatial distortion around
the missile confers some defence, especially against laser and particle
weapon fire, however as these missiles are relatively small and
unsophisticated they have fairly limited defence mechanisms, and rely
instead on their velocity and small attack profile to reach their
target. The plasma inside the weapon also allows for manoeuvring even
when the propulsion field collapses, meaning that when the missiles
field is collapsed when it enters the enemy ship’s own spatial
distortion mechanisms, though the venting of the plasma constitutes only
a small amount of the total delta-V reserve of the missile it can be
sufficient to refine any trajectory prior to impact.
Missiles are stored as inert
units, the payload (antimatter, or plasma bomb) warhead loaded prior to
launch, and the driver coil chamber vacuum pumped (to allow for plasma
injection). A missile may only typically be a few metres long by a
little more than half a metre wide, though larger models can carry
larger payloads and have greater range. There are also much smaller
models, typically only a meter long and ten centimetres wide that can be
used in close quarters exchanges (and these kind of missile are
installed on small strike craft and fighter groups). The missile cases
are fed from a magazine into the launcher where the payload material is
injected, and then the plasma, the electronics and avionics systems are
powered in flight by a micro generator that uses the heat of the plasma
to generate the required power. The missile launcher has necessarily has
to have conduits for the payload material and high energy plasma, the
latter used not only to launch the missile but also for the launcher’s
own spatial distortion generator.
Though these missiles allow
for long range exchanges at supra luminal speeds they have only a
limited ability to change course, and the enemy ships can potentially
out manoeuvre them. Another weakness in this system is the relatively
low stealth of the missiles, although their attack profile is relatively
slim, the signature of the spatial distortion is blindingly conspicuous.
The other major problem with the warheads is that they self-destruct
when their internal power reserves fail, plasma and antimatter both lose
containment, and destroy the missile, though this prevents space from
being littered with unexploded ordinance, it can be dangerous in close
quarters exchanges, however whilst the unit has power it can be
instructed to detonate, and so some control other the missiles is
maintained. The other problem, especially with antimatter warheads is
that the blaze of annihilation can temporarily blind some sensors even
at quite some distance, and of course illuminate any craft in the area,
regardless of any stealth hull material.
There is some design work within the Federation to try and
improve missile technology, especially with the aim of producing more
sophisticated weapons, whilst these new missile will be more powerful,
with better flight, defence and stealth characteristics they will
probably end up bigger, and most likely confined to larger vessels, or
to serve a more limited arsenal on strike craft.
The ultimate advance in this particular
field is the production of micro scale wormhole generators which create
a portal to transfer high temperature plasma directly to the missile
whilst in flight. |