In
the early days of space flight, where spacecraft used chemical propellants
and therefore their mass was highly variable, meaning that at their arrival at destination they
have lost a great deal of mass, or had discarded various stages,
which now litter their route. Fortunately the development of fusion
drive and later antimatter drives replaced the need for ships to become flying
fuel tanks to ever reach their destinations, now ships store enough fuel
to enable them to use drive for months or years at a time without
refueling, in a volume that never generally exceeds 10% of the ship’s
volume.
The difference is that modern drives produce a great deal of
energy from fuel, fusion drives can be made to be hundreds of
times more efficient than chemical drives, and advancements in driver
core technology allowed fusion to generate power for the needs of trans-c
flight. Fusion only liberates energy by reshuffling atoms to change
their binding energy, the mass energy conversion is only a percent or
two when the energy needs of the other processes are accounted for, but
with antimatter the mass energy conversion is total, and in a well
balanced reaction there remains no exhaust product as everything is
converted into radiation, this makes it another couple of
magnitudes more productive than fusion, which already is several
magnitudes better than chemical reactions.
The result of exploiting these high energy reactions is that a
ship of a mass of several hundred tons need only carry a few tons of
fusion fuel or a smaller amount of antimatter, and rather than keeping
this as an external fuel tanks which can be jettisoned the fuel storage
compartments are kept within the ship, and therefore have the protection
of the hull, which although is less crucial for liquid hydrogen, is
rather more important for the containment of antimatter. Also although
the ship loses mass over the time of its flight the change does not
effect greatly how the ship handles, in fact in the case of closed
fusion drives (that is the fusion exhaust is used to power driver coils,
rather than being accelerated and vented as in traditional drives, and
therefore the exhaust retained) the change in mass is almost negligible
on any short trip.
The amount of fuel carried by a craft roughly is determined by
its function, a small interplanetary craft will usually work with
hydrogen as their power needs are not very great, and consequently it will
carry maybe a few tons of liquid hydrogen, which via a closed fusion
cycling engine could provide it with enough drive and craft energy for
up to a year or more. Larger interstellar craft necessarily needs more
energy, and most use antimatter which requires a lesser volume than
liquid hydrogen fusion processes only, a large vessel may carry upwards of a thousand
tons
of hydrogen and anti-hydrogen, which would provide for many years of
continuous flight at thousands of c or higher.
Both in fusion and antimatter reactions the produced trans-c
speed is proportional to the amount of energy supplied, therefore it
consumes much more fuel to travel faster than traveling slowly. But this
relationship is not direct, and this stems from the efficiency of the
driver coils. If the trend was direct, then using Y tonnes of fuel at a
high rate will allow you to travel over X distance in a short time, but
if used at a lower rate then Y tonnes of fuel still allows you to travel
X distance in a longer time, this not actually true in reality.
Spacecraft have certain speeds at which they are more efficient than at
others, and in all cases they get increasingly less efficient the faster
you go, this means while at low speed Y tonnes will get you X far, at
high speed Y tonnes gets you less than X distance. This relationship
means that spacecraft have a number of different traveling modes which
make the best o the peculiarities of their own coil set.
Though Federation operates without money, as do all its constituent
races, but there is still a value to antimatter. Although any ship can
refuel anywhere without any cost, the consumption of antimatter is very
closely monitored, it is basically a resource that is very hard to
generate, and so its flagrant use is discouraged as the amount of
produced antimatter dictates in its own way the number of craft that can
be supported.
Refuelling can be performed in a number of different ways, for
craft who simply run off hydrogen, this material can be collected from
certain regions in space and then distilled (purified of troublesome
isotopes) for drive use, this in practice means that they may never need
to refuel at a station or docking facility, but the harvesting process
is usually slow and performed in hazardous environments such as a
sun’s corona, often means that most craft stop at facilities to
collect fuel. Also returning to facilities for refueling allows the ship
to be checked over and repairs made, as craft carry enough fuel to
travel uninterrupted for long periods of time, refueling is usually part
of the standard maintenance schedule for a craft, with craft rarely
coming in just to refuel.
Most large facilities and harbours offer both hydrogen and
anti-hydrogen, cutting edge flight bases can also offer more exotic
fuels for prototype and experimental craft, such high proton number antimatter
isotopes. The transfer is by the hard points on the ships hull which
allow for umbilicals to attach, and fuel transferred into storage
compartments. The reverse process also occurs where fuel is taken from a
craft to the facilities own reserves, in this way large ships with good
carrying capacity act to deliver fuel to these small stations, or act as
stations themselves. On some primitive colony worlds antimatter is also
taken off any craft prior to landing, as they may lack the containment
equipment to ensure planetary safety, this practice may also be observed
on more developed worlds, where the potential loss of containment may
seriously harm many people if surface safety fields are overwhelmed.
The
most sophisticated refueling method is the use of a wormhole conduit to
provide fuel continuously to a traveling craft, this way the ship never
has to return to any facilities, most of the Federation’s fastest
reconnaissance ships use this feature, and this effectively gives them
an unlimited range. |