With
inhabited asteroids becoming a popular place for ship construction and
servicing, these communities began to grow in permanent population, and
rather than forcing people to live inside prefabricated passageways and
tunnels in the rock, a new process of generating habitats began to
emerge.
There are two principle types
of asteroid settlement, and these two different types are key to which
type of habitat is developed. If an asteroid is decided to turned into a
Harbour, which exclusively exists to handle the servicing and
construction of ships, the settlement will evolve to suit this function,
and the type of habitats will develop inside the asteroid, a more
detailed article can be found here. If however an asteroid colony
‘retires’ from its ship servicing facilities, or the settlement’s
aim is to provide a population base for other space facilities, it will
evolve to becoming a true asteroid colony.
This article will deal with in
most part the creation of the type of habitat found on asteroid
colonies, the suggested article above better deals with the enclosed
type of habitats found in harbours.
The
notion of a habitat on any type o settled asteroid is to create an open
space, which a biosphere can be raised, these areas provide much relief
from artificial environments which dominate space facilities. Harbours
are predominantly concerned with the ability to service ships, and there
habitats are pockets on the rock which do not interfere with ship
servicing operations. On asteroid colonies there is less worry about
servicing ships, and the object is to create a fuller and more
satisfying environment, for its population.
Key
to the creation of habitable asteroid settlements is correction of the
ambient gravity, which is always to weak to simulate a proper
terrestrial environment. The simplest solution is to rotate an asteroid,
and to create a cylindrical inner habitat which is provided with an
artificial ‘gravity’ caused by the asteroids rotation, this method,
however does not provide a familiar terrestrial environment, instead of
the sky above, there is in fact more land. This kind of solution is used
on some harbours, but the artificiality of this environment is rarely
found on true asteroid colonies.
In
abandoning the ‘centrifuge’ technique, asteroid colonies have become
dependent on generating artificial gravity to maintain a proper sense of
sky and ground. This too has its problems, creating a field to match a
planets precisely would involve creating a field that can perturb
objects billions of kilometres away, would require a huge amount of
energy, not to mention the problem of affecting other objects nearby.
This problem, however, is not so important, if one only wants to change
the local environment of the inhabitants. Existing gravity field
technology used throughout the federation has the power to only generate
sizable fields across small distances, gravity generators on board ships
create fields only a few metres across, before the effect dwindles to
nothing, but this kind of field is perfect for generating a gravity that
the crew appreciate, without the ill effects of a Earth sized gravity
field extending into space from the ship.
On
asteroid colonies the artificial gravity devices are simply augmented,
creating an earthlike gravitational field for a few kilometres round the
devices, but fading abruptly at its edge, so spacecraft can closely
approach asteroids with having to worry about gravitational fields
extending away from the asteroid. This feature of gravity that across a
few metres can be the strength of Earth’s, and then nothing is a
fundamental federation technology, that not only generates artificial
gravity, but also provides a propulsion system of spacecraft, and this
propulsive aspect is also used by asteroid colonies to move around
without generating accelerational forces.
On
a simply spherical body, in principle only one powerful
gravity-generating device needs to be placed at its core to generate an
earthlike field. This would be the case if it were not for the fact that
most asteroids are highly irregular, and placing one central device in
the asteroid would turn most of the asteroids surface into an
unacceptable slope. In reality most asteroids colonized are roughly
regular and have at the centres few strong devices for bulk generation,
and nearer the surface an array of fine generators that even out the
field felt at the ground. This kind of gravity generation removes the
dependence on perfectly spherical asteroids fro habitation.
The
gravity generating devices are specially created chunks of Driver Coil
Material (DCM), which require a suitable energy source to generate their
fields. Most small asteroids are reliant on high production fusion power
plants, which bathe the DCM in high energy plasma, large settlements may
use the rarer antimatter power plants, to produce energy for their
gravity generation, though this is rare, and is only ever really
suitable if one wanted to provide gravity for very large objects, such
as moons.
In
more recent times, an alternative to DCM reliant gravity, and its
associated energy costs has been developed. Using the same type of
spatial curvature generated in the large wormhole gates, a self stable
‘singularity’ can be created, which like wormhole technology
generates a smooth and controllable spatial curvature, the differences
however is that these ‘singularities’ (though these are not actual
true singularities) are meta stable and so only require a very small
amount of power to maintain them (small only in the sense that
generating similar sized fields by conventional means would require
greatly more power input). The problem is initially creating such
fields, which requires a vast amount of energy, and the powerful nature
of such fields also mean that they can not easily be moved once created
using traditional spacecraft engines (the field in fact is manipulated
to generate its own propulsion, rather than boxing it up inside a ship).
This technology is becoming more wide scale, though one critical problem
of remains, and it is spontaneous field collapse, which instantaneously
renders the asteroid without gravity, it therefore means that
traditional backup systems have to be in place of such an event.
However
the technologies behind gravity generation is in principle the same as
operating drives on spacecraft, and these technologies have become very
reliable and efficient.
Still
even with adjusted gravitational field, the surface of most asteroids
does not generate beautiful panoramas and vistas, this can be changed by
violently rearranging the surface to create mountains and valleys, or
any desired features. But some asteroids are quite content with the
existing landscape and proceed to develop to the next stage. A
completely new form of engineering and landscaping has grown around
transforming these asteroid surfaces, often being colloquially described
as ‘mountaineering’, the processes involved are often violent and
extreme. A common method is to collide smaller bodies into the asteroids
surface to create new mountain ranges and basins for lakes etc, though
the results although quite impressive are quite dissimilar to natural
terrestrial features. Namy other techniques have been developed, from
fracturing and faulting the asteroid, to melting and re-volcanising its
surface.
However
the most important process beyond this macro scale engineering is
putting in place a suitable atmosphere and the setting of a biosphere.
The new artificial gravitational field generated by the asteroid is
still not enough to maintain its own atmosphere, Earth’s atmosphere
extends many hundred kilometres from its surface, and recreating this
would require correspondingly powerful fields within the asteroid. The
solution is surprisingly low tech, though has proved the most effective,
it is simply to create an envelope separating space and atmosphere.
Generally a multi-layered membrane is used, which can be often several
metres thick, but almost completely transparent to the incoming light.
The backbone to this membrane is a layer of laminate diamond, which
provides the structural strength to the envelope, on either side a layer
of aerogel acts to insulate thermally, and also protect against
micrometeorites. Amongst this are layers of radiation capture material,
which specifically block high-end radiation (x-ray, gamma etc) while
being transparent to visible and safer wavelengths.
In
addition to the envelope a asteroid may also generate a strong magnetic
field which acts to mimic a natural magnetosphere and stops the envelope
from receiving significant damage from charged solar flux, which would
abrade and degrade the aerogel layer over time.
The
envelope suspended over the surface by long masts, which need not be
very bulky, as they do not receive a great deal of load, as the internal
pressure inflates the envelope, the masts duties are to stop it drifting
around or approaching the surface.
The
atmospheric gases can be generated from the asteroid if it contains a
suitable amount of ices and carbonaceous materials, if not volatile
materials may have to be brought in from more suitable icy objects, or
from other gas reservoirs (i.e. though wormhole network). Water can be
delivered or created in the same way, the greatest problem is generating
the organic material which an early biosphere requires. Asteroid
regolith is often quite suitable growing medium once excesses have been
removed and it is provided with water and nitrates, but carbon content
is low, and this will have to be fixed from carbon dioxide from the new
atmosphere. The quick way to establishing a biosphere on a new asteroid
colony is either to import organic material (quickest but difficult, as
quantity and difficulty in manufacture), or to seed a biosphere
‘fast-life’ which consists of simple organisms, predominantly algae
and bacteria that can rapidly fix carbon and nitrogen into the
proto-soil. Though this method is slower and requires an initial
atmosphere which is very high in carbon dioxide and nitrogen compounds
(therefore not breathable), it is the preferred method, and is best for
covering large areas quickly.
Now
that gravity, atmosphere and biosphere are in place, colonization can
begin on its surface as it would on a planet. But there are a few unique
features of asteroid settlements. Most developing towns or cities will
develop subsurface, or more popularly facing the sides of deep canyons,
which reduces the encroachment on the surface biosphere, and providing
protection from loss of atmosphere.
The
population of asteroid settlements will seemingly continue to grow, a
very attractive culture has developed in established communities, which
achieve a kind of cosmopolitan nature that planet bound cities can not
rival, as well as providing a unique environment. Others specifically
enjoy creating the little planets, designing in ways that is closed to
traditional terraforming, with the benefit that from start to finish may
be only a few years. |